T1soccer or skills based soccer

 

T1soccer or skills-based soccer is a new interesting game that was found in Uganda. T1 stands for “Twenty 1st  century”. The game is derived from Association football and designed to be played by skilled soccer players.

A Ugandan born, Tebandeke Ronald was involved in the foundation of this game in planning of how to attach his ideas to the soccer needs and imbalances.

The major aim of the game’s creation is to improve and guide talents of skilled soccer players through improving their skills creation capabilities as well as creating more value of them worldwide.

The need was identified under genuine notifications which proved that skilled soccer players are not being able to express their styles due to different technical impacts in the game of soccer. The other aim is to bring together skilled soccer players in a designed room for playing with skills and watch their degree of effectiveness with the round ball.

The other kinds of soccer player can as well learn how to play in this game though it is thought that skilled players would enjoy more to play in it since this can collectively be their way of thinking.

The game ensures maximum entertainment and effective competition in sanctioned games.


 

The art of playing in this game


The game requires players to be very flexible and agile.

Players should play with maximum coordination, speed and timing on ball and a fast reaction of dexterity with strategic thinking.

The game ensures lots of touches on the ball, moving the ball above the ground and close passing which increases player’s body awareness and balance.

The art of this game is to play with little physicality but many skills and logically using the body with all possibilities to control, protect and move the ball.

It also involves playing with swift & soft touches other than kicks on the ball, though this as well remains to be necessarily optional to the players.

The game involves making of great moves by players when playing with skills

T1soccer is played on a small artificial turf (pitch) with six players for each team, a referee, two liners and a port official. There is scoring of two kinds of goals and that is the Common goal and Golden goal (High profile goal). At the end of a season, a trophy is given to the champions (with the most number of points) and awards like best skilled player, top scorer and best coordinating team are given out.



T1soccer pitch dimensions


The T1soccer game is designed in a way to provide a mild room for skilled players to extract their skills. It is designed to be played on a green artificial turf pitch of overall dimensions 20meters long and 12meters wide. The playing ground is divided into four yards which are of 3m, 7m, 7m and 3m following from goal to goal. The goals are of 0.5meters wide and 0.4meters high.


The goal box


The goal box is a rectangular box of 2meters wide and 3meters long, centered on the goal. It marks the area from which a goal kick is kicked off.


The goal D


The goal D is a 0.7meter semi-circle mark that is centered on the goal. It marks an area that is considered prohibited for defenders to set their feet in when the ball is in the possession of the opponents.

 

Corner kick


A 0.3meter quarter circle is marked on every corner of the pitch to mark where a player must place the ball prior to a corner kick.


The center of the pitch


It has a 6meter circle mark which marks the area where the ball is kicked off at the start of the game. The kick off is done by two players of the same team standing along the halfway line, facing each other, and the ball placed at the center point (in between them) before the kick off. The rest of the players must stay outside the circle mark at the start of the kick off plus, no one of them is allowed to cross from their side until the kick off is taken.

The center mark also marks the area where all the other players must keep outside of during a take of a penalty kick and the center point (10meters from the goals) as a penalty mark where a player must place the ball prior to a penalty kick.     


The line marks in the pitch


All the line marks in the pitch must be shaded white in color with a thickness of 2 inches.


The goal posts


These must be metallic and hollow with a gauge of 2.5 inches. They also must be painted white in color. With a loose white net attached both on the posts and on the ground right behind the goals.   



                                                                                           PITCH ILLUSTRATION

   

                       G-
Goal

                       D- Goal D

                       DY- Defender’s Yard




                                                                                                                  

                                                                                                                  RESULTS TABLE ILLUSTRATION
 
 

    
                                 
    GGD
   - Golden Goal Difference                   Championship Consideration Rates

    GD      - Goal Difference                                                              No of    - Pts.

    L         - Loss                                                                                        - GGD

    W        - Win                                                                                         - GD

    D         - Draws                                                                                      - W

    Pts       - Points                                                                                      - D                                                                                                                                                                                            - L



GAME INSTRUCTIONS

 

Immediately after the kick off, pass the ball with your team mates and score it into the opponent’s goal. Players may use any part of their bodies to move the ball except the arm and hands. A goal scored is only considered if no player of the scoring team is tracked in his defender’s yard (Defender Offside) and for this case; a goal kick is given to a scored team for a wrong goal, yet if a correct goal is scored, a scored team begins with the ball in the centre. A game winner is a team which comes out with the most number of goals and is awarded with three points, a game drawer (with the same number of goals) is awarded with a single point whereas a game looser (with the least number of goals) earns no point. The official scores of a preceding game should be displayed on a score board during the contest. 

 

 GOLDEN GOAL INSTRUCTIONS

 

A golden goal is only scored if;

  1. The ball is raised above the ground from the first yard (Defender’s yard DY) to the last yard without having dropped on the ground.
  1. The ball should not skip a 7meter yard without being touched but a goal can still be considered if the ball is instead touched by the opponent(s) with touches only less than 3, as long as it does not drop down. If the opponents are to spoil a Golden attack of the opposite team, they should make at least 3 consecutive touches on the ball in a 7meter yard. 
  2. It doesn’t come from set pieces apart from the penalty.
  3. The ball is not returned to a left yard other than the starting yard (DY) until it is scored into the goal.
  4. It is scored from the last 7meter yard and the ball not dropped in that yard (scored above its ground).

Three golden goals lead to a point to the scoring team. If a team makes a Golden Goal Difference (GGD) of 5 in a game, it receives two points.

 

Home and away matches are considered in leagues and tournaments in this game. Then, when it comes to tournaments, the numbers of points for teams are followed first during championship considerations (with putting together points earned by a team both from home and away). If teams draw in the number of points, the GGD is considered then, and if teams still draw in the GGD, the winning team (team with the most number of goals) is considered as the champion.

 

THE BACK PASS RULE

Any back pass coming from outside the DY should not be received within the goal box. If this rule is broken, a free kick coming from where the ball is passed (outside the DY) is given out to the opponents. A back pass coming from outside the DY can only be received within the goal box if the ball is passed above the ground and the receiver should not let it drop down till it leaves the DY.

 

THE GOAL D RULE

 

The goal has a D (semi-circle) which is centered on it and facing towards the centre. Its purpose is to keep the defender a little unclose to the goal whereby he is not supposed to step into it unless he (or his team mate) is possesses the ball during play. The defender is though allowed to defend above its ground, but if he breaks this rule, he is given a card accordingly and a penalty is given out to the opposition team. 

The game involves set pieces like penalties, free kicks, throw-ins, corner kicks and goal kicks.


PENALTY


A foul to the opponent or handball in your goal box, leads to a penalty given to the opponents, which comes from the centre. A penalty should not be obstructed by any player or else, a card is given to the obstructer for indiscipline and also the penalty is retaken. The number of penalty shots given for a foul or handball in the goal box may differ accordingly, i.e;

  1. An under direct/indirect foul to the opponent in your goal box leads to a single penalty shot given to the opposition team whose player is fouled. The same thing may apply for an indirect handball in the goal box by the team in that playing section.

 

  1. A direct foul to the opponent or direct handball in your goal box leads to three penalty shots given to the opposition team.



The instruction for shooting a penalty

 

The ball should be kicked from the centre and moved above the ground (skipping the 7 and 3 meter yards) until it drops into the goal. A goal is still considered if the ball touches only in the goal D.

 

FREE KICKS

 

A free kick is given out for a foul, hand ball, obstruction or indiscipline on the pitch. The player to take the free kick should be given a space of not less than 3meters from the players surrounding him until he takes the free kick.

 

THROW INS

 

When the ball crosses the touchline (goes outside the pitch) through the length of the pitch perimeter, it results into a throw in. The team which happens not to touch the ball last as it crosses the touchline is rendered for a throw-in. The ball thrower should be given a space of not less than 2.5 meters from the players surrounding him until he takes the throw.

If the ball crosses the touchline through the width of the pitch perimeter, it results into a corner kick or goal kick, depending on who touches the ball last as it goes out.

 

CORNER KICKS

 

When the ball crosses the touchline on which the goal is centered and the team playing in that playing section touches the ball last as it goes outside the pitch, it results into a corner kick given to the opposition team. The player to take a corner kick should be given a space of not less than 3meters from the players surrounding him until he takes the corner kick.

 

GOAL KICK

 

When the ball crosses the touchline on which the goal is centered and the team playing in a different playing section touches the ball last as it goes outside the pitch, it results into a goal kick given to the opposition team.


YELLOW CARDS AND RED CARDS

 

These are given out for fouls, handballs, obstructions or indiscipline on the pitch. If an individual player receives two yellow cards in a game, the third card to be received by him should be red. Yellow cards are given out as warning cards for under direct fouls, obstructions or indirect handballs before a red card is given. A straight red card may be given out for direct fouls or direct handballs, obstruction or indiscipline on the pitch. A player who receives a red card misses out three consecutive games. An individual player who receives three yellow cards in two consecutive matches misses out one game (the next game of the title race).

 

 Replacements

 

These should be done during a dead ball experience. Replacements may only occur with the referee’s permission (you can get his attention by yelling “sub”). Players entering and leaving the pitch are required to do so at a halfway line. A player to be replaced must leave the pitch first before his replacement can enter.

There are only two replacements allowed for a team in a game.


Team principal player

 

The team principal player (mainly a creative midfielder) serves as a team leader in this game. He is the leading light of a team and is recruited depending on the capabilities below that he should have;

 

  1. He must be a good commander and decider
  2. He must be very creative, fast and skillful
  3. He must be very disciplined and careful
  4. He must be an experienced and a consistent performing player in games
  5. He must be a good distributive midfielder and good goal scorer

 

The roles of a team principal player

 

  1. He is a team leader
  2. He is a team pursuer
  3. He is a team decider and commander
  4. He organizes and re-organizes the team.

 

THE SOFT TOUCH STYLE OF PLAY (ROTEBAN STYLE)

 

This is a new style of play used in T1soccer. It involves making of swift & soft touches on the ball when moving it. This is done by swiftly & softly exerting force on the ball during passing, scoring or controlling of it. The use of kicks to move the ball is not neglected in this game but, it doesn’t need to be relied on unnecessarily when playing in this game.

The soft touch style of play requires players to have a very high level of fitness, speed and stability when using it.

 

 

The significance of using this style of play prior to winning games

 

  1. It improves skills creation of players and eases the use of skills
  2. It improves speed, accurate passing and coordination of players
  3. It improves ball protection and control among players
  4. It improves the comfort ability and unpredictability of players on ball
  5. It enables quick decision making and quick reaction on the ball

 

The soft touch style of play is very reliable in this game and this is due to the small spaces found among players and also the small size of the play ground.

 Note: Players with low fitness levels shouldn’t play with this style of play because it can lead to severe injuries especially during very hard games.

 

                              RULES TO BE IMPLEMENTED BY THE REFREE IN THIS GAME

 

  1. No touching your opponent with both hands from their back.
  2. No stepping on any part of your opponent’s body.
  3. No making slide tackles against your opponent.
  4. No pushing your opponent in anyway.
  5. No making obstructions to your opponent.
  6. No touching your opponent in their face or any part of their head and neck.
  7. No kicking your opponent anywhere on their body.
  8. No exposing elbows, fists, knuckles or stiffened fingers onto the opponent’s body.
  9. No blocking your opponent’s legs in anyway.

 

All of the rules above are against fouls that can be done by players in this game. The other kinds of rules to be implemented by the referee are;

 

  1. No touching the ball with hands or arms (handball)
  2. No exposing any kinds of indiscipline on the pitch.

 

The referee is meant to be strict and shouldn’t be bias in his way of judging in this game.

He is helped by two liners who are meant to show indicators (raise small flags) when anything is going wrong in a game. They generally help the referee where he can hardly notice wrong games.

 

 The port official

 

His main role is to control the entry and exit of players on the pitch during a match. One way he fulfills this role is to show up replacements to be made when there is a change of players to be done.

He is also there to show up the added times in a game as given by the referee.

 

                                                                   The wear of players to act in a game on the pitch

 

Player jerseys

 

Each player on a T1soccer team must wear the same colored shirt with a different number on the back. Shirts can be long sleeved or short sleeved. Players must also wear the same colored shorts and socks. You can wear a long sleeved shirt underneath the uniform top or spandex shorts under the uniform shorts as long as they are the color as the shirts and shorts.

Each team must wear a different shirt color that allows the referee to distinguish between the two teams.

 

 

Hard ground cleats

 

Each player must wear a pair of cleats during a game. Soccer cleats prevent the player from slipping when running on the pitch. The hard ground cleats/shoes are the kinds of shoes that should be used on the T1soccer artificial turf pitch. They generally have a large number of short studs that are usually evenly distributed across the entire outsole. With a rubber outsole, the hard ground soccer cleat is designed to be extremely durable. The short, circular or bladed studs of hard ground boots offer stability and traction yet create cushioning.

      

                                                                           Safety equipment

 

Shin guards are required for each player to help prevent injury. Socks are worn over the shin guards to help keep them in place. Other safety equipment is allowed, such as a knee brace, as long as it is made of soft material that does not pose threat of injury to you or other players. A player wearing a hard cast must have a soft cover over the cast as approved by the referee.   

 

Equipment infractions during play

 

Equipment infractions may occur during the course of play. A common infraction is a player’s sock falling down and his shin guard coming off. When the referee notices an equipment infraction during play, he must tell the offending player of the infraction.

When normal play stops, the player must move off the pitch to fix his equipment, unless he is able to fix it before the next stoppage play. Once the player fixes his equipment, he must wait until another stoppage of play to come back on the pitch. A player cannot enter the pitch until he is invited by the referee.

 

 

MORE INFORMATION ABOUT THE T1SOCCER GAME

 

T1soccer is a new game creation of an advanced world of soccer that is comprised of new theories and philosophies which generally take the game of soccer beyond levels.

The kind of soccer ball that best suits in this game would be the newly re-invented addidas tango 12 of size 4.

 

The game was designed for skilled soccer players or the intellectual soccer players that love playing as complete ball players to meet pleasures of expressing their created skills and trickery in sanctioned T1soccer games. This makes an excitement quotient of the game.

Skilled players may as well differ in the skills they can do create and perform. They tend to be more creative and effective with the ball when they’re facing opponents.

 

T1soccer is played on a small artificial turf pitch of dimensions (20x12) meters. This is like so because skilled players do not necessarily require keeping large spaces among them in order to play their games.

 

It is possible in the T1soccer game for either teams that play in a game to come out with something to cheer for. The action of the game brings the possibility of a score to virtually every moment of play from the beginning of the contest to its final second. And there is a sustained action and an ever-present opportunity to put points on the board, though it requires much and more meaningful efforts to score these points.

 

The game involves scoring of two kinds of goals which are; the Common goals and the Golden goals. The Golden goals can earn players with points while the common goals do not, however, they are both very essential when it comes to winning any game. The game guarantees more chances for scoring Common goals than Golden goals. This means that players must be very strategic if they’re to find both kinds goals to be useful in their games.

In T1soccer, there are no horrific injuries, brutal or deaths. The game is designed in a way that players do not depend on using a lot of energy

when playing and also the game rules are strict enough to restrict players from playing bad games. So a player can hardly kick, punch, elbow, trip, head-butt, tackle, push, hold, stamp, the opposing player because this is not part of the standard flow of the game. And in this case, a player is called for it.

 

T1soccer is a game of a concentrated quality of play. Players play on an electric pace with very low pause intervals, meaning players must play with a quick expression to the point when using skills. There is no time for a player to relax, think or delay with the ball because the opponents around him are too close and observant to easily grab his ball.

 

T1soccer is mainly a box to box game play. Due to the small goals, there is rare shooting from distances (or outside the goal box), and at most cases, players must closely approach the goals in order to score the ball and while in the process, they should use enough skills to move the ball through defenders and score it into the goal. Thus it provides a wider room for players to play with skills on the play ground.

 

The rules of playing T1soccer do not define any specific player positions like in Association football where at least some players must play in certain positions during play of the game (like the goalie for example). This is so because skilled players are very interchangeable or can play many positions. And also, players can form their own tactical playing strategies and may as well keep alternating them during play of the game. Since the game is open for every player to play in any part, no player can get frustrated because of denial for him to play in any position of the game or play his style.

 

In T1soccer, a team with the best statistics definitely wins favorably in a game. For a team to win a game with the most number of goals doesn’t exactly figure out its excellence, but the number of points that it comes out with can show its excellence in performance. Two teams facing each other may draw in the number of points but not drawing in the number of goals, they may as well draw in the number of goals but not drawing in the number of points.

There are little chances for drawing games and also draws don’t help either. It’s very uneasy and rare for any two playing teams to draw in a game with a number of 5 or more points each. This is because it will need these teams to be very much strategic and at least score a number of not less than 12 Golden goals each in a game in order to draw with at most 5 points each.

 

The best tactically coordinating and most skillful team always have the highest chances of winning games favorably. The major aim for using skills, trickery and playing tactics is to create numerous opportunities for scoring goals

T1soccer is a less physical game but players may play with direct approach and use their trickery and skills to pass through opponents.

The trickery and skills are also used to tease, confuse or threaten the hearts of the opponents so as to interfere with their concentration.

The game involves tricky and close instant passing or scoring of balls. It has got no permanent defender or striker since players can interchange from their positions accordingly.



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